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Mame arkanoid settings joystick sensitivity
Mame arkanoid settings joystick sensitivity






I'd tell you more about the combos but (a) it's more fun to figure out yourself and (b) I don't know how I invoked half of them. some make your attacks stronger and some function as blocks. You can do occasional super moves and certain combos. In order to honor another genre (fighting), they have added some special moves. Get caught in a web and it takes some work to shake it off. The first boss is a giant spider that spews forth babies that attack you - she also spins webs at you. The bosses can be difficult and usually have sidekicks. And speaking of baddies, there are stages with bosses - at the end of each "world" - about every 5 stages. Conveyor belts, elevators and other mechs dictate how you have to traverse the screen. You can still play/finish the round if you are able to avoid the big, fat hand.Īs I mentioned before, there is also a puzzle element as the stages become more complex as you go. Exceed it and a giant metal hand comes down from above trying to grab you and carry you off (kill you). When you do, gazillions of bonuses and power-ups are tossed all over the screen and it is your job to get as many as you can before time is up and you progress to the next stage. In fact, there are power-ups and bonus thingies everywhere - and I do mean everywhere. The punches, kicks and artillery all become stronger (flamethrower, anyone?). The bombs are important because many of the enemies are too short to be hit by the gunfire (you can't crouch). The guy starts with punch and kick as his attacks, the chick has a gun and can drop bombs (on a 5 second delay). One for attack, one for alternate (stronger) attack, and one to jump. You have three buttons that function slightly different depending on the character you choose. You choose between a dude and a chick and fight your way thru single screen sized levels of platforms, elevators and conveyor belts - blasting bugs, sea life and other crap of all shapes and sizes as you go. Metal Saver is a weird maze-shooter that combines a few genres in order to bring home the fun. Play Eco Fighters and save the world from ecological disaster - even if you don't, you'll have fun trying. The bottom of the screen tells you about your arm and your overall power level. There are (of course) power-ups, many of which come from increasing your power via collecting the blue gems that are omnipresent. They remind me of an Irem game - big, cartoonish, colorful and well-drawn. I've mentioned it a couple of times, but the graphics really impress. You can also hold down the fire button and rotate your arm resulting in a 360 spray of fire that's hard for the enemy to avoid. I found myself with some of the bosses just holding steady right next to them trying to fry or buzz them down like I was giving them a haircut. So many of your best attacks are more like direct/adjacent attacks rather than long-range missile/shot attacks. Additionally, much of the arms weaponry is more attached to the arm then shot from it. There is so much concentration on where the arm is pointing and which weapon is being deployed that it is really your primary focus. BUT, the arm/weapon does make the gameplay a little bit different than usual. Remarkably, despite the fact that the spinner is analog and doesn't always work well as a replacement for a button/switch press, the game played extremely well this way also - a lot like the gameplay of previous GOTD Forgotten Worlds.ĮF is a typical horz shooter for its day, albeit with superior graphics and a "save the world" theme. In fact, I reversed the process and programmed MAME to use the spinner to rotate the arm relative to how I moved the spinner. But this is NOT a MAME button mapping/analog replacing change, this is how the game is supposed to work. Normally, there would have been a dial/spinner or some other analog control to rotate. This is a pretty unusual way to accomplish this.

mame arkanoid settings joystick sensitivity

One to fire your weapons, one to rotate your arm clockwise and one to rotate your arm counter-clockwise. You control your ship and the weapons with a joystick and three buttons. Your normal fire/cannon and a protruding mechanical arm that rotates 360 degrees and fires all types of upgradeable fodder. Eco Fighters (EF) is a great-looking horizontal shooter with an interesting control scheme and a secondary weapon that is really the primary weapon.








Mame arkanoid settings joystick sensitivity